Design Diary: Whispers of the Dark Daeva

It’s been a while since I’ve posted an update on this blog so I thought it was high time I wrote something! For the last couple of months, I’ve been working on Whispers of the Dark Daeva, a new 1st level adventure set in Parsantium’s Dock Ward, to be published in PDF in 2016. If things go to plan, this will be followed by a second adventure that can be played as a standalone, or the two can be used together in a Tales of Parsantium mini-campaign.

As the boat town of Flotsam gets ready to celebrate the Festival of Flowers, a series of violent murders threatens to spoil the upcoming festivities. When the PCs delve into what’s been going on, they uncover an ancient evil lurking below the city streets in the Hidden Quarter that must be stopped before more innocent people die.

My original plan was to write a short adventure of around 10,000 – 12,000 words, playable with Pathfinder, D&D 5e and 13th Age. Following on from some very helpful feedback, I’ve decided to write and publish separate versions of the adventure for each edition. Since then, I have been hard at work on the Pathfinder version and have been enjoying building some fun, crunchy NPC villains for PCs to battle in the adventure. So far, the introductory section (adventure background, synopsis and hooks) and the first seven scenes/encounters are written, with the manuscript clocking in at nearly 9,000 words. I’ll definitely be honing my prose on the second draft, but I’ve still got around seven to eight scenes to write, so it looks like the adventure will run longer than I initially expected.

The plan now is to get a playtest draft written by early January, before working on the 5e version. If you’re interested in running the adventure and providing playtest feedback, please let me know in the comments.

More news to follow…


5 thoughts on “Design Diary: Whispers of the Dark Daeva

  1. Pingback: First Draft Done | Parsantium: City at the Crossroads

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